﻿using Engine.Graphics;
using System.Collections.Generic;

namespace Engine.FileFormats3D
{
    public class MoxMaterialManager
    {
        #region Private Fields

        private Dictionary<int, MoxMaterial> materials;
        private TextureManager textureManager;

        #endregion Private Fields

        #region Public Constructors

        public MoxMaterialManager(Engine engine, string textureFolder)
        {
            this.materials = new Dictionary<int, MoxMaterial>();
            this.textureManager = new TextureManager(engine, textureFolder);
        }

        #endregion Public Constructors
    }
}